Sponsored By
Featured on Road to the IGF
A complex array of red platforming segments is playing on a screen amongst some foliage. A bird sits on the screen
DesignCreating a prequel story to a historical figure's works in The Forest CathedralCreating a prequel story to a historical figure's works in The Forest Cathedral
Brian Wilson discusses the thought processes that went into creating a surreal mixture of 3D forest exploration and brutal 2D platforming, as well as how those connect to a book on DDT by Rachel Carson.
More from Road to the IGF
Daily news, dev blogs, and stories from Game Developer straight to your inbox