Want to know how mobile games stack up? Nielsen has launched a new service
The mobile market is incredibly competitive -- and getting a leg up on the competition isn't easy. This might help.
A quick video history of the Dark Souls franchise and Hidetaka Miyazaki's work
One of the most influential and beloved console franchises of the past decade has reached its final installment; this video breaks down the work of creator Hidetaka Miyazaki, who shepherded it.
Get a job: Be a Programmer at Cryptic Studios
developer Cryptic Studios is looking for programmers of all types and levels to join the team at its Los Gatos, CA studio and work on developing massively multiplayer online games.
The origins of Fire Emblem, shared in a classic interview with its creator
"I call it 'roleplaying simulation.' It’s a new genre," Fire Emblem
's Shouzou Kaga said in a recently-translated 1990 chat. "I wanted to create a game where the player could get more emotionally invested."
Devs, this is the year you can register your own .games domain
Heads up, devs: Domain name service provider Rightside aims to start selling .games domains later this year alongside its extant portfolio of top-level domains like .social and .news.
Riot's path to building a collegiate eSports program
We spoke to Riot Games about what developers can learn from their efforts building a collegiate League of Legends
Don't Miss: Harvey Smith and Raphael Colantonio on creating Dishonored
With work on the sequel continuing apace, take a minute to look back at this classic interview with the creative team behind Dishonored
and learn about where (and why) the game's design took shape.
Skydance buys studio The Workshop, rebrands it Skydance Interactive
Entertainment production company Skydance Media has shelled out an undisclosed sum to acquire The Workshop Entertainment and incorporate it into the newly-formed Skydance Interactive.
PICO-8 'fantasy console' to become an actual handheld console -- sort of
Lexaloffle Games' PICO-8 "fantasy console" is going to get a physical, handheld version when it ships pre-installed (with a library of built-in games) on Next Thing's $49 PocketCHIP handheld computer.
No, you can't just take someone else's work off the internet to use in your game!
"The internet has made all kinds of content — news articles, music, photographs, and video — easily available for anyone in the world to access. However, that doesn’t mean that it is free to take and use for your own purposes."
Combining different meshes into seamless procedural characters
"I wanted to have different character parts being randomized for a lot of variation. That is super simple and standard for characters that actually have good geometry to hide the seams (e.g.: clothes), but my creatures needed to be bare naked."
The past, present, and future of FMV in games
From Dragon's Lair
to Night Trap
, to Her Story
: What video in games has been used for and can
be used for in the future.
Naughty Dog on Uncharted 4's new multiplayer philosophy
"The idea of delivering our DLC this way was greatly influenced by the goal of having a unified community."
Offworld Trading Company surpasses 100,000 sales
Offworld Trading Company
, an economic strategy game created by Civilization IV
lead designer, Soren Johnson, has sold over 100,000 copies.
Enlisting IBM's Watson as a voice actor
"I create a free IBM Bluemix account. They have a dead simple text-to-speech API: make an HTTP request with basic HTTP authentication, get a WAV file back. Now I have a folder of WAV files."
Ammo systems and BioShock
"The more I use it the more comfortable I get with it, and thus the more I use it. This increasing preference-for/reliance-on a single gun poses a couple problems from a game design standpoint."
The pros and cons of procedural generation in Overland
"There are a few things that we get from procedural generation: more emergence and unpredictability, as opposed to being a roller coaster for the player to only experience the things I wanted them to feel," says dev Adam Saltsman.
Microsoft moves to boost indie devs with month-long ID@Xbox promo
The company pioneered downloadable independent games on the Xbox 360, and promoting them with the much-missed "Summer of Arcade" -- and now it's back with something new.
The Chinese mobile game market is shifting toward core titles
The most popular games are still casual, but a flood of RPGs is crashing into the space, and it's going to change the lay of the land.
Oculus Rift heads to retail at Best Buy stores
The next step in VR adoption? A selected number of Best Buy stores will get Oculus Rift demo units (and units for purchase, too). A larger rollout is planned for later in the year.
Nintendo NX hardware will not sell at a loss
Straight from the mouth of Nintendo's president: "Next, about how we are looking at cost, we are not thinking of launching the hardware at a loss." What's the big deal? Explanation inside.
Nintendo's president gets grilled on its mobile business, NX plans
President Tatsumi Kimishima goes up in front of his company's investors -- and despite their best efforts, remains cagey about the company's future, even in the near-term.
Video: 20 lessons learned from 20 years of making Magic: The Gathering
"Not a lot of people design the same game for twenty years," said venerable Magic: The Gathering head designer Mark Rosewater in his GDC 2016 game design talk. "Not a lot of games last twenty years."
Blog: Consequences in games
"Consequences are a form of constraints, and contemporary players do not like constraints. They want to do whatever they want to do, as though they were on a playground or playing with toys."
Get a job: CCP Games in Atlanta seeks a VR Graphics Engineer
The Georgia-based branch of CCP Games, CCP Atlanta, is looking to hire a graphics programmer with VR/AR experience to work as part of a small team on VR projects.