Don't miss: The storytelling secrets of Virtue's Last Reward
With Zero Escape 3
formally announced, let's take a look back at what made the last
game in the series so notable -- its unique and clever narrative-based game design.
A comprehensive look at Valve's final Steam Controller
"The new Steam Controller has positioned itself as the most universal controller out there, able to work with all of your games to some degree or another."
Learn how League of Legends is combating toxicity - right now
"As a result of these governance systems... Verbal abuse has dropped by more than 40%, and 91.6% of negative players change their act and never commit another offense after just one reported penalty."
Sponsored: Webinar: Graphics Performance Analysis with Intel GPA
Want to build your best Windows or Android game? Learn how Intel INDE Graphics Performance Analyzers help you analyze, optimize and debug your game to identify issues negatively impacting your framerates.
Get a job: Cloud Imperium Games is hiring a Gameplay Engineer
One of the studios behind Chris Roberts' Star Citizen
is hiring a gameplay engineer to work on the massively crowdfunded CryEngine title from Cloud Imperium's Santa Monica, CA offices.
Video: Innovating interactive fiction with 80 Days' Jon Ingold
At GDC 2015 Inkle co-founder Jon Ingold explains how the outfit's design strategies evolved to produce games like 80 Days
, and how it successfully fields interactive fiction games on mobile devices.
Blog: What 'really happened' to Tale of Tales' Sunset
The Astronauts' Adrian Chmielarz takes a look at the game: "The game was technically and visually the best that Tale of Tales ever produced. It tried to tell a meaningful story and be a meaningful experience."
Blizzard is suing a studio that's suing a studio -- again
The clone wars continue, as Blizzard is once again suing a Chinese mobile game company for copyright infringement even as that studio is itself suing another studio...for copyright infringement.
Orangepixel: A look back at a decade of indie dev
10 years as an indie: "I mainly hope this helps inform other developers hoping to go the same route. There are some doís and doníts at the end of the article, so please also check those out."
Fallout 4 nets top honors in Game Critics' Best of E3 awards
It's been almost a month since we said goodbye to E3 2015, and now the Game Critics Awards has closed the books on this year's show by announcing the winners of its annual Best of E3 awards.
Don't Miss: Why I said goodbye to mobile in favor of PC
"I am fed up with the whole mobile/tablet gaming market," writes one developer. "Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Oculus VR is funding about two dozen Rift-exclusive games
Oculus VR chief Brendan Iribe has told Gamasutra that Oculus is now fully funding development of roughly two dozen Rift-exclusive games, including Insomniac's action-adventure game Edge of Nowhere
'Our love for videogames': Tale of Tales' approach to the medium
"We are sad that we havenít been able to make anything we can consider a masterpiece. We can only hope that our modest contribution can inspire future, more capable generations."
Here's the lineup for GDC Europe's Innovative Games Showcase
GDC Europe organizers reveal the games that will be featured in the big European Innovative Games Showcase during the Indie Games Summit
at GDC Europe
ARK hits 1 million sold, reveals UE4 modding toolset
Studio Wildcard has announced new modding support for hit Steam early access game Ark: Survival Evolved
, which has now sold an impressive 1 million copies.
A close look at the modern asset pipeline
"A modern asset pipeline can help teams that are striving for greatness in visuals, without having to drown in the amount of work required to make the game run properly."
Programming 'promises' for game development
"Promises are a design pattern to structure asynchronous code and smooth over the complexities of running sequences of (dependent) asynchronous operations."
Shadow play: On Feist coming back from the dead
We talk to Bits and Beasts about their soon-to-be-released Feist
, and the challenges of spending six years developing the same game.
TeacherGaming mods Minecraft to teach basic coding skills
After testing it out in classrooms, modder Daniel Ratcliffe and the educators at TeacherGaming have released a mod for Minecraft
that adds programmable turtle robots to teach kids to code.
Get a job: Red 5 Studios seeks a UX/UI Designer
developer Red 5 Studios is looking for an experienced UX/UI designer join the team at the studios' Irvine, CA offices and work on functional/visual design of in-game assets.
Video: Making games about rich experiences, not addiction
At the GDC 2014 'Rant Apocalypse" session, academic and author Heather Chaplin delivers an argument against game developers modelling the games they make to take advantage of addictive behavior.
Mojang taps its mobile codebase to put Minecraft on Windows 10
The upcoming Minecraft
for Windows 10 basically "is" the mobile (C++) version of the game, according to a developer, rather than the Java-based version that's currently available for PC platforms.
8 key VR takeaways from a chat with Oculus' CEO
Gamasutra editor-in-chief Kris Graft spoke with Brendan Iribe, CEO of Oculus VR to gauge where VR is today, and what's in store for the future inside and outside of games.
Don't Miss: An in-depth look at good composition in level design
In this timeless blog, a veteran FPS dev takes a deep look at what goes into creating levels with a sense of visual composition -- and how you can guide players to experience your gameplay best.
"Iíve been working in Production for 5 years now. Over this time Iíve learnt a lot of lessons, been intrigued by a few fads, and butchered SCRUM more ways than I can count."