Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 4, 2016
arrowPress Releases
May 4, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


  Want to know how mobile games stack up? Nielsen has launched a new service
image The mobile market is incredibly competitive -- and getting a leg up on the competition isn't easy. This might help.
1 A quick video history of the Dark Souls franchise and Hidetaka Miyazaki's work
image One of the most influential and beloved console franchises of the past decade has reached its final installment; this video breaks down the work of creator Hidetaka Miyazaki, who shepherded it.
  Get a job: Be a Programmer at Cryptic Studios
image Neverwinter developer Cryptic Studios is looking for programmers of all types and levels to join the team at its Los Gatos, CA studio and work on developing massively multiplayer online games.
  The origins of Fire Emblem, shared in a classic interview with its creator
image "I call it 'roleplaying simulation.' It’s a new genre," Fire Emblem's Shouzou Kaga said in a recently-translated 1990 chat. "I wanted to create a game where the player could get more emotionally invested."
  Devs, this is the year you can register your own .games domain
image Heads up, devs: Domain name service provider Rightside aims to start selling .games domains later this year alongside its extant portfolio of top-level domains like .social and .news.
  Riot's path to building a collegiate eSports program
image We spoke to Riot Games about what developers can learn from their efforts building a collegiate League of Legends tournament.
8 Don't Miss: Harvey Smith and Raphael Colantonio on creating Dishonored
image With work on the sequel continuing apace, take a minute to look back at this classic interview with the creative team behind Dishonored and learn about where (and why) the game's design took shape.
  Skydance buys studio The Workshop, rebrands it Skydance Interactive
image Entertainment production company Skydance Media has shelled out an undisclosed sum to acquire The Workshop Entertainment and incorporate it into the newly-formed Skydance Interactive.
  PICO-8 'fantasy console' to become an actual handheld console -- sort of
image Lexaloffle Games' PICO-8 "fantasy console" is going to get a physical, handheld version when it ships pre-installed (with a library of built-in games) on Next Thing's $49 PocketCHIP handheld computer.
  No, you can't just take someone else's work off the internet to use in your game!
image "The internet has made all kinds of content — news articles, music, photographs, and video — easily available for anyone in the world to access. However, that doesn’t mean that it is free to take and use for your own purposes."
1 Combining different meshes into seamless procedural characters
image "I wanted to have different character parts being randomized for a lot of variation. That is super simple and standard for characters that actually have good geometry to hide the seams (e.g.: clothes), but my creatures needed to be bare naked."
5 The past, present, and future of FMV in games
image From Dragon's Lair to Night Trap, to Her Story: What video in games has been used for and can be used for in the future.
1 Naughty Dog on Uncharted 4's new multiplayer philosophy
image "The idea of delivering our DLC this way was greatly influenced by the goal of having a unified community."
1 Offworld Trading Company surpasses 100,000 sales
image Offworld Trading Company, an economic strategy game created by Civilization IV lead designer, Soren Johnson, has sold over 100,000 copies. 
1 Enlisting IBM's Watson as a voice actor
image "I create a free IBM Bluemix account. They have a dead simple text-to-speech API: make an HTTP request with basic HTTP authentication, get a WAV file back. Now I have a folder of WAV files."
3 Ammo systems and BioShock
image "The more I use it the more comfortable I get with it, and thus the more I use it. This increasing preference-for/reliance-on a single gun poses a couple problems from a game design standpoint."
2 The pros and cons of procedural generation in Overland
image "There are a few things that we get from procedural generation: more emergence and unpredictability, as opposed to being a roller coaster for the player to only experience the things I wanted them to feel," says dev Adam Saltsman.
2 Microsoft moves to boost indie devs with month-long ID@Xbox promo
image The company pioneered downloadable independent games on the Xbox 360, and promoting them with the much-missed "Summer of Arcade" -- and now it's back with something new.
  The Chinese mobile game market is shifting toward core titles
image The most popular games are still casual, but a flood of RPGs is crashing into the space, and it's going to change the lay of the land.
  Oculus Rift heads to retail at Best Buy stores
image The next step in VR adoption? A selected number of Best Buy stores will get Oculus Rift demo units (and units for purchase, too). A larger rollout is planned for later in the year.
  Nintendo NX hardware will not sell at a loss
image Straight from the mouth of Nintendo's president: "Next, about how we are looking at cost, we are not thinking of launching the hardware at a loss." What's the big deal? Explanation inside.
1 Nintendo's president gets grilled on its mobile business, NX plans
image President Tatsumi Kimishima goes up in front of his company's investors -- and despite their best efforts, remains cagey about the company's future, even in the near-term.
  Video: 20 lessons learned from 20 years of making Magic: The Gathering
image "Not a lot of people design the same game for twenty years," said venerable Magic: The Gathering head designer Mark Rosewater in his GDC 2016 game design talk. "Not a lot of games last twenty years."
5 Blog: Consequences in games
image "Consequences are a form of constraints, and contemporary players do not like constraints. They want to do whatever they want to do, as though they were on a playground or playing with toys."
  Get a job: CCP Games in Atlanta seeks a VR Graphics Engineer
image The Georgia-based branch of CCP Games, CCP Atlanta, is looking to hire a graphics programmer with VR/AR experience to work as part of a small team on VR projects.

[Read More]

spacer
Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  Video Game Music Production Tips from GDC 2016
by Winifred Phillips
This article shares music production tips from the GDC 2016 talks of Laura Karpman and Garry Taylor....
  5 Minute Legal Lessons for Indie Devs - Part 2: Game Names and Trade Mark Troubles
by Pete Lewin
​Part 2 in a new series of quick legal lessons for indie game devs. ...
  AI Isn't a Subsystem
by Ron Newcomb
Demystify AI by viewing it as an extension of existing subsystems.
  Don't fear the Hammer: The importance of UX in editors & tools
by Robin-Yann Storm
When level designers talk about Hammer, usually the reaction they get is: "But it's ancient! Nobody...
  Greenlighting a Niche Game: The Long Journey Ahead
by Daniel Batoff
Mega Dwarf's guide to getting a niche game Greenlit.

[Read More]

arrowPress Releases
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

[View More]

Game Design Challenge: The Pen is Mightier than the Fist
image Can you design a one-on-one fighter that doesn't use traditional fighting game mechanics? Test your skills in our latest Game Design Challenge.
Students in Games - Achievement Unlocked: Get it on Steam
image Media Design School in Auckland student Claire Barilla recalls the collaborative effort involved in developing the minimalist puzzler Split and publishing it via Steam.
Results from Game Design Challenge: Gaming on the Airwaves
image Game Career Guide's readers take on the television industry in these winning entries for our latest Game Design Challenge.