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October 23, 2014
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October 23, 2014
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1 New scientific statement questions effectiveness of 'brain training' games
image Nearly 70 psychology, neuroscience, and gerontology scholars have co-signed a skeptical statement about "brain training" games, questioning the effectiveness of such games.
  The power of audience development for indies
image "The earlier you start your marketing planning, the better off you’ll be. This blog post focuses on the benefits of community and audience development programs."
1 Blog: Lessons learned while pitching my game company to investors
image "Hopefully what I’ve written here will prove helpful to those of you looking to get through your first pitch. It’s worth the effort!"
  Blog: Batch processing for indies
image "Batch processing means doing a lot of similar things all at once. People don't bake one cookie at a time, instead they make all the batter at once and get a lot of cookies created."
1 Infinifactory and the next generation of the 'Minecraft genre' Exclusive
image Gamasutra speaks with Zach Barth about Infinifactory, and how he's attempting to build the next-generation for the block-building genre.
1 Kinect for Windows SDK updated: Devs can now sell apps through Windows Store
image A new, free SDK brings updated functionality to the device, including the ability to launch apps on the Windows Store -- alongside an adapter to use an Xbox One Kinect with the PC.
  An introduction to cross-game promotions
image "The allure of cross game promotions and where they are at their best is providing sales to each series involved while giving fans something extra for their appreciation."
  MyVegas studio nets $20M to make games with real-world rewards
image MyVegas developer Playstudios has raised $20 million in its most recent round of funding to continue developing and operating social casino games in partnership with an array of Las Vegas casinos and businesses.
25 What's next for Unity and its new CEO? Co-founder David Helgason explains
image Today, Unity announced that co-founder and CEO David Helgason would be stepping down, to be replaced by EA veteran John Riccitiello. Gamasutra speaks to Helgason about his new role and the company's future.
2 Video: Why everything and nothing is killing the game industry
image Game industry veteran Ste Curran gives an impassioned presentation about the unending litany of potentially fatal threats to the game industry during GDC Europe 2014.
44 Don't Miss: The Super Meat Boy postmortem
image Edmund McMillen and Tommy Refenes candidly discuss the development process of smash indie hit Super Meat Boy, diving into the punishing process that led to the remarkably successful retro revitalization.
  Get a job: Shield Break Studios is hiring a Senior Engineer
image Orange County startup Shield Break Studios is looking for a senior engineer with strong C++ skills to work on its debut title, the multiplayer melee combat game Bierzerkers.
  Learn how to better run a studio at GDC 2015, with Jesse Schell
image Over the last 12 years, industry veteran Jesse Schell has kept his studio afloat and expanded it from a solo gig to a thriving enterprise. Now he's coming to GDC 2015 to explain how he does it.
  Another Finnish studio raises millions to make mobile games
image Helsinki-based mobile game studio Small Giant Games, which is due to launch its first title next year, has managed to raise $3.1 million in investments during its most recent round of funding.
  Implementing music and sound effects in Unity
image On coding audio support in a simple smartphone game in Unity: "Thankfully, a simple audio system that just works isn't too terribly hard to implement in a small project."
32 Helgason steps down as Unity CEO, and John Riccitiello steps up
image Unity founder David Helgason has stepped down from his position as CEO. His replacement is none other than Unity Technologies board member John Riccitiello -- former CEO of Electronic Arts.
10 EA did not mislead with Battlefield 4 -- it was simply 'corporate optimism'
image A U.S. District Judge has ruled in favor of EA in a recently Battlefield 4 lawsuit, stating that the company simply was showing "corporate optimism" about the upcoming release, and was not trying to mislead anyone.
1 Developing games with random number generators
image "Random numbers are a surprisingly interesting area of programming. Though at first they may seem very simple, they are actually quite challenging to both create and work with."
  Designing educational games that grow up with the child
image "As we work with developers around the globe, we’ve come to understand that the most successful games for kids are a balance of both education and fun, but also stretch a child to reach the next level."
1 Video blog: 10 things you need to know about game dev
image Beginners come into the industry starry-eyed at the possibilities before meeting the hard realities. This video presentation from educator Lewis Pulsipher is designed to deliver those truths.
2 Game Design Deep Dive: How Rogue Legacy handles tutorials without being boring
image How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
19 High-budget Kickstarters struggle, as Uber ends Human Resources campaign
image With a goal of $1.4 million dollars, it seemed likely Human Resources wouldn't make it -- and now it won't, as the developer announces it's ceasing its campaign. It's not alone.
3 U.S. government releases open source gamification software
image The National Geospatial-Intelligence Agency has made some of its internally-developed gamification software available for free on GitHub under the MIT free software license.
  Industry vet Chris Donahue joins PlayFab as dev relations chief
image PlayFab, the game services studio founded earlier this year by a former PopCap business chief, has scooped up game industry executive Chris Donahue to serve as its director of developer relations.
  Local multiplayer on a global network: Porting Nidhogg to PSN Exclusive
image Developer Mark Essen speaks to Gamasutra about why he entrusted a third-party studio with the task of porting his tense two-player fighting game to PSN, building a whole new engine in the process.

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  Batch Processing as an IndieDev
by Bryan Fisher
Batch Processing helped me to be more efficient in my time management as a solo IndieDev. Here's...
  PR Monitoring - September (and August) 2014
by Thomas Bidaux
Looking back on the past two months and video games mentions in the media.
  Australian Developer Tantalus Turns Twenty
by Tom Crago
Australian video game developer Tantalus celebrates its twentieth birthday this year, joining a...
2 What Does a COPPA Compliant Game Really Look Like?
by Roy Smith
Now that the FTC has signaled it will enforce COPPA is the industry’s “wait and see” period finally...
1 SIEGE 2014 Investment Conference Lessons and Feedback
by Scott McCutchen
The Southern Interactive Entertainment & Games Expo is one of the largest events of it's kind in the...

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arrowPress Releases
October 23, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Dramatic Elements of Games and Narrative Design
image Gameplay experience researcher Dr. Lennart Nacke examines narrative structure as part of his series that explores critical components of game design.
EdX launches free online game design course this week
image EdX, in collaboration with MIT, launches a new MOOC that will teach the basics of game design to beginners -- starting this week.
Postmortem: Chambara
image Kevin Wong takes a critical look back on Chambara, a split-screen stealth game featured at the 2014 Dare to be Digital competition.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]