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August 21, 2014
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August 21, 2014
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  Game Design Deep Dive: Ammo Collection in Wolfenstein: The New Order Exclusive
image MachineGames' Jerk Gustafsson writes about a very specific game design decision in Wolfenstein: The New Order, as part of a new Gamasutra series.
  Oculus added to Facebook's bug bounty program
image Facebook pays people bounties to report bugs with the site -- and has now added Oculus, which it acquired in March -- to the program.
  Get a job: Cloud Imperium Games is hiring a Gameplay Programmer
image One of the studios behind Chris Roberts' Star Citizen is hiring a gameplay programmer to work on the massively crowdfunded title.
  Seattle's pop culture museum plans to open an indie game exhibit
image The EMP Museum's Indie Game Revolution exhibit seeks to tell the stories of contemporary indie games and indie creators from around the world through interactive installations and game demo stations.
  Video: Facing the challenges of making games for new audiences
image Veteran designer Kellee Santiago speaks at GDC Europe 2011 about the elation -- and terror -- that comes when you try to make a new kind of game for a new audience, and how you can tackle it head-on.
  Pixel Miner explores the constraints of the Pebble smartwatch Exclusive
image Admittedly, I find myself glued to a screen most weekends, playing whatever takes my fancy at the time. Last weekend, the screen was a little smaller than normal.
2 Satirizing game development proves therapeutic for ex-AAA indies
image Speaking to Polygon, game industry veteran Jordan Thomas shares some interesting insight into his work at Irrational directing Bioshock 2 and the genesis of his debut indie title The Magic Circle.
  Download the 2014 Game Career Guide now! Exclusive
image Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
3 Don't Miss: BlitWorks reveals how it ports games like Fez Exclusive
image We catch up with one of the cofounders of BlitWorks, the port house responsible for the PSN versions of Spelunky, Fez and Jet Set Radio, to learn more about how the company does business.
  GDC Next wants to know how you promote your games
image To better understand the industry before GDC Next 2014, conference officials are polling developers for their opinions on game marketing -- and giving away aGDC 2015 All Access Pass to one lucky participant.
16 'Fail early'? It doesn't work in game dev
image A veteran developer shares his take on the "fail early" mantra: "I have nothing but bad experiences when game companies talk about the importance of failing early."
4 Unity rolls out version 4.6, open-source initiative, Unity Cloud Build
image Today at its Unite conference in Seattle, Unity announced new initiatives and new features for its engine, and we have the details, with comments from CEO David Helgason.
  GDC Next adds ADC talks on second-screen design, mobile commerce
image Fresh talks on designing second screen experiences and mobile-friendly storefronts join the lineup of ADC talks at the future-focused GDC Next, which will be held in L.A. this November.
2 Blog: Mobile gaming is a giant treadmill
image "Every few months some new game comes along and goes viral, generating huge downloads and revenue ramps. But eventually they fade."
4 Bringing back Shadowgate
image The story of the return of a classic, and the decisions that go into making a game fresh but still please fans who've loved it since the 1980s.
2 How I made a game with my kids
image A developer tells the story of how his seven year old son's idea for a game called "Bees Get Dead" resulted in Beetastic, developed with his two kids and launched for iOS.
1 Due Process is the next game backed by Indie Fund
image Due Process, a team-based tactical shooter from indie studio Giant Enemy Crab, is the next game to be backed by Indie Fund.
  3 million people watched the ESL Counter Strike finals last week
image The eSports League recorded peak concurrent viewer figures of more than 400,000 people for last week's Counter-Strike: Global Offensive competition at Gamescom.
2 3 vital game dev lessons from the Yogventures Kickstarter
image Attorney Zachary Strebeck pulls apart the ill-fated Kickstarter to share lessons all developers should keep in mind when crowdfunding.
1 Now there are fish playing Street Fighter II on Twitch
image We've seen plenty of unique livestreams on Twitch this year, including the original "Twitch Plays Pokemon" -- but "Fish Plays Street Fighter" is really something special.
5 Blog: How control schemes standardized gameplay
image On the standardization of controls: "On one hand making it a lot easier to play multiple games, but on the other hand it makes games that stray from the beaten path stick out like a sore thumb."
2 Steve Ballmer leaves role as Microsoft board member
image Steve Ballmer, formerly CEO of Microsoft, says that he has stepped down from his position as a member of the board to concentrate on new commitments.
2 Infamous studio Sucker Punch hit with layoffs
image Sucker Punch Productions, the Sony studio best known for the Infamous series on PlayStation, has suffered layoffs.
3 How do you innovate with zombies? Dying Light searches for the answer Exclusive
image I spoke with Maciej Binkowski, lead game designer on Dying Light, about finding innovation in a genre that appears to have already been beaten to death.
3 Ousted Bungie composer O'Donnell to get his stock back
image Terminated "without cause" according to an arbitrator, Marty O’Donnell has already won one settlement against the Destiny dev -- and it looks like another is in his sights.

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2 Be careful what you wish for.
by Paul Johnson
When Steam makes your blood boil...
4 Piracy. Is it now just a silly habit?
by Paul Johnson
Pirates are a lot of things. But why is one of those things not "embarrassed" ?
  LAST LIFE Kickstarter Postmortem
by Sam Farmer
LAST LIFE creator Sam Farmer investigates the six months of prototyping and concept development that...
5 Paying to win
by Ethan Levy
I dedicated $100 and 10 hours to climbing the PvP leaderboard in a free-to-play, mobile, build and...
  Inspiration over Manipulation; Why Loyalty Matters
by Kee-Won Hong
A response to Puppy Games Blog Post 'Because You're Worthless: The Dark Side of Indie PR'. The...

[Read More]

arrowPress Releases
August 21, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
08 Studios - Premeire Game Development Services
08 Studios - Premeire Game Development Services Zero 8 Studios is a US based game and art production company founded by veterans from the video game and film industries. Contact us today! info@zero8studios.com
Technicolor Game Services
Technicolor Game Services
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.

[View More]

Look, Ma, No Code
image GameSalad and Scirra’s Construct 2 offer amateur developers simple drag-and-drop tools to create entire games without ever learning to program. Let’s take them for a spin.
What Game Designers Do (According to the Internet)
image Liz England takes a look at common misconceptions the public has about game designers, contrasting them with reality and her experiences.
Postmortem: Magnet Ball
image Livio De La Cruz explains how learning and adapting on the fly saved the ambitious but struggling student project Magnet Ball in this postmortem feature.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]